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Night Elf females possess the Shadowmeld ability.
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When garrisoned with Peons, it can provide defense against land and air units in the form of a ranged attack. The Orcish food supply building is the Orc Burrow however, it also doubles as a defensive structure. Once trained, Pillage enables Peons, Grunts, and Raiders to add gold to your coffers every time they hit an enemy building.
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The Spiked Barricades upgrades are researched at the War Mill.Ĭertain Orc units can be upgraded to salvage gold and lumber when attacking enemy buildings. There are multiple upgrades, each empowering the spikes to do more damage. The buildings of the Orcish Horde can be outfitted with spikes that damage all enemy melee units that attack them. Even the magic of their spellcasters is designed to enhance their frontline troops. The Orcish Horde has modest air and ranged capabilities, but their true strength lies in their brute strength and raw melee power. The Horde possesses the game's most powerful ground units, including the savage Grunt and gargantuan Tauren. The Humans' Defend ability is very effective against ranged troops. And the Magic tower, which is good against any unit that is vulnerable to magic. The Guard tower, which is good against individual units. The Canon tower, which is good against large groups of people from a distance.
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The Humans have the best Towers with full upgrades.
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Each successive upgrade increases the carrying capacity for those Peasants harvesting lumber. Two upgrades can be researched at the Lumber Mill to improve the wood gathering of the Human Alliance. This is a very useful tactic when all other troops are in the field and your town comes under attack. After a set amount of time, Militia will revert back to Peasants, or you can prematurely end their military tenure at the Town Hall with the Back to Work bell. Peasants will then rally to the Town Hall, where they don armor and wield axes to fight invaders. You can transform Peasants individually by clicking on the Call to Arms icon on each Peasant's command card or convert them en masse by ringing the Call to Arms bell at your Town Hall. The workers of the Human Alliance can be converted into Militia when the need arises. They are the most versatile army in Warcraft III, with good ground and air troops, excellent siege capability, and powerful spellcasters.
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The Human Alliance is a conglomeration of Humans, Elves, and Dwarves. The game consists of four playable races: Humans, Undead, Orcs, and Night Elves (in order of their playable appearances in the single-player campaign, excluding the prologue). A proper dividing line between defense and offense is the key to winning the game, as it is important to always have an army on the offensive, but not to leave your town open to attack. The most common method of 'winning' the game is to destroy the enemy's town so that they cannot continue to produce an army to fight you. The main aspect of the game is to build a town, create units to maintain the town's resources in gold and lumber, as well as meat (which allows you to produce more units), while managing an army from the barracks and other areas of unit production.
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They also gain experience over time and get access to better spells and higher hit points, so it is best to keep them in battle at all times so they continue to advance in power. These are most useful when leading battles of other troops because the hero can usually either tank the enemy or heal the friendlies. There are various heroes in the game that have higher hit points and bigger spells or attacks they can wield against enemies.
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